I joined the team of Demigod Studios and made a demo for RTS game After the Fall. “After the Fall” is the newest in real time strategy games combining sci-fi with military elements. The story of the game will take place in different countries with different settings and your mission will be to defend your planet from a new threat. From greenlands to forests and from urban warfare to snowy battlefields you will have to use all your strategy to overcome an enemy that is far superior in strength and size.
What I made and learned:
I made the unit navigation using Unity Nav Mesh. Also made Unit select and movement AI. Building placement and building construction are also my part. I learned that in RTS programming, you have to program wise to improve the performance as there are tons of units. You have to optimize your building placement for example to rule out some unnecessary calculation such as when placed on water.
Also simplified it as calculating five points of the placement indicating plane, if the z value varies over a certain value, you can not place there. Restrict conditions and simplified calculation in RTS games are so important.